Kill and pickpocketing
You pick somebody in your city and press Kill. It is over in that press.
A kill is a kill
There is no hospital and no getting up. If you get through, they are finished and start again from the bottom. Everything they had is kept on the books, but the character is done. If you do not get through, nobody dies. They are told somebody tried to kill them, and whether they saw it was you comes down to how much of you is Stealth.
The death screen shows where you finished and what that character did, its rank, items, kills, everything it earned, what was left in the bank and its generation. Your first character is generation 1 and every one made from a death is one more.
Press New character on the death screen and make your new account on the same device. Half of what the dead one had in the bank goes into the new bank, with 10% of their Offence, Defence, Stealth and XP, and the first 24 hours are revenge, double XP and stats from crimes, Auto Crime and OCs. Only after somebody kills you. After Russian Roulette or a suicide only your tokens and paid days come across, nothing else.
Who you cannot touch
- Anybody in another city
- You have to be standing where they are.
- Anybody more than 2 ranks below you or 15 above
- At rank 20 you can go after rank 18 to rank 35 and nobody else. But if somebody further below comes for you, you get one shot back at them.
- Anybody in their first 24 hours
- Nothing touches them, at any price.
- Anybody still protected after that
- For up to 14 days from when they signed up, or until somebody pays them £50,000,000 for it on their profile or the Pickpocket page. Then anybody can go, including whoever paid.
- Anybody on holiday in Hawaii
- Nothing touches them until they are back in their home city.
- Staff
- No kill, no pickpocket, no spy and no reward. Their safety cant be bought.
- Anybody offline
- Unless there is a reward on them. Any reward at all opens them up, and whoever kills them collects it.
You start off protected
Nobody can kill you, rob you or look at you for your first 24 hours. That shows as an orange shield next to your name, and it runs out.
After that it turns yellow and it keeps working until 14 days after you signed up. It ends sooner if another player pays £50,000,000 to take it off you, and that money is yours. It also ends the moment you go for somebody yourself, a kill or a pickpocket, or buy one off somebody else.
Witnesses
Anybody about in the same city might see you go for somebody, whether you get them or not, and they get an event saying who it was. The more of your training is Stealth, the fewer see it. Never more than 5.
A witness event, or one saying somebody came for you, can be sold to another player from your Events. They can buy it or turn it down. The money goes bank to bank and the bank keeps its cut, the same as sending money. Sold without your name on it, the most it can go for is £1,000,000.
What you take
Everything they were carrying. Their bank is not touched.
After every go you wait 20 minutes before the next. The Kill row in the menu counts it down.
Armageddon
The last three days of a version. When it starts, everybody who is dead comes back, unless they already started again on a new account. Safety is off for everybody, new or not, and being offline does not save you. Kill somebody three or more ranks below you and nothing is taken off you for it.
The rest stays the same. You can only go for somebody within five ranks, they have to be in your city, and a kill is still a kill. Staff are still out of it. The banner burns while it runs, and the strip under it says how long is left.
Pickpocketing
A kill takes what somebody is carrying by finishing them for it. A pickpocket takes it without them noticing. Your stealth against their defence is what decides it, and it is the only other thing that stat is for.
Yellow safety keeps pickpockets off for its first 12 hours only. After that you can be pickpocketed, though nobody can kill you until it is bought off.
It is the pocket and never the bank. Money you have put away cannot be taken by anybody, by any route. That is the whole of the defence and it works both ways.
You can watch somebody first, which costs money and tells you what is on them and what your odds are. Watching and going in both spend the same 15:00 wait, so looking is a decision rather than a habit.
A lift takes 20% of what is on them, up to a ceiling that depends on your rank. Get it wrong and you come away with nothing and they have your name.
Going back to the same person pays less every time in a day: the whole amount, then a half, then a quarter. Somebody with under £ 5,000 on them is broke and cant be stolen from, and anybody in the cells or still protected cannot be touched at all.
Being offline does not save anybody from this. That is the difference from a kill, and it is the point of the whole thing. Like a kill, they have to be in the same city as you.
